The 3 Body Problem // Cixin Liu [Thoughts + Spoilers]

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Plot: The Cultural Revolution is laid out for 50 pages and characters that no one knows nor cares about die/suffer. The only one left standing is a woman who will eventually sell out humans to aliens living in the Alpha Centauri System [off-camera]. In modern times, a scientist/nanotech engineer[?] called Wang forgets his family so he can focus on a video game called The Three Body Problem. It’s not a hard game, not as hard as the original Mega Man, and he quickly comes across the alien plot to take over Earth. Luckily, it will take 400 years for the aliens to arrive. Unluckily, they’ve invented nine dimensional protons that fly to Earth and do their best Stasi impression, which in effect limits humans to doing nothing scientifically for the next 400 years, which in turn will allow the aliens to land on Earth and do what?

Subplot: Disregarding the blurb on the back of the cover, 100 odd pages are dedicated to flashbacks of the traitor scientist figuring out how to send a signal to aliens without telling us that’s what she’s doing even though we know that’s what she’s doing cos we’ve read the blurb on the back cover.

Subplot: Wang’s wife asks for a divorce.

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The above summary of the plot may come across as negative, but I enjoyed about half of this book, especially the parts focused on the video game and the three body aliens themselves.

However, it takes a long while to get there.

The biggest problem is definitely the opening 50 pages or so. If you’re gonna write a sci-fi book that starts with some historical context, at least write it well. Or organise it well. Or make it involving, either emotionally or concept-wise. What Liu has done is write a succession of scenes that involve characters we don’t get to know at all and then kill them off. Continue reading